THINGS…™ you should know about
Tom Quinn
(“The Game of THINGS…™” Co-Inventor)
Tom Quinn has always understood the power of laughter. At 6 years old he pushed his swimming instructor into a cold pool because he thought it could possibly be funny. He didn’t get his level one badge in swimming but he was right. It was hilarious. Everybody laughed.
Since then Tom has always come up with creative ways to make people giggle.
Over the years he and his brother Ted were constantly creating comedic versions of existing board games, party games and even sports. Thus it was fated that, 10 years ago, they and a high school friend, Mark Sherry, came up with the idea for the world’s funniest party game: The Game of THINGS™
THINGS…™ is a who-said-what game with attitude that turns everyone into a comedian. Players write responses to provocative topics such as…
“THINGS…™ you shouldn’t tie to the roof of your car”.
“THINGS…™ your parents forgot to tell you”.
“THINGS…™ you wouldn’t do for all the money in the world.”
…and then take turns trying to guess who wrote what.
It is such a hysterical game that as of March 2013 THINGS…™ has sold over 1.3 MILLION COPIES. Also, in 2006 THINGS…™ won the Canadian Toy Testing Counsel’s top award. Quinn, who in the first 3 years traveled across Canada doing hundreds of radio, TV and print interviews says for him it all comes down to the comedy. “One million games sold means we have inspired many more millions of people to actually laugh. We’re proud of that”.
In 2013, Tom won a Toy & Game Inventor (TAGIE) Award for Excellence in Game Design. It was a proud moment for Tom, his co-inventors, and PlayMonster.
When not inventing games, Tom can be found behind a movie camera, working as an Assistant Director with some of Hollywood’s biggest names: Nicole Kidman, Gwyneth Paltrow, Robert Deniro, Whoopi Goldberg, Michael Douglas, David Cronenberg, Francis Ford Coppola, Gus Van Sant and countless others in a career spanning 27 years.
Tom is a hockey playing Canadian who also has a degree in literature. He lives in Toronto with his wife of twenty years, who still laughs at his old jokes, and his two young children who giggle the moment he enters the room.
You can check out Tom’s movie credits at the Internet Movie Data Base http://www.imdb.com/name/nm0704016/
To set up an interview with Tom Quinn, please contact us.
Photo courtesy of Toysbulletin.com
The dice game Shizzle™ came from the mind of David L. Peterson. A mind with a PhD in Physics: laser spectroscopy of diluted magnetic semiconductors in high magnetic fields at temperatures as low as 1.4 K. It may sound intimidating, but this impressive mind uses its smarts for fun, with visions of dice and numbers and a unique new game.
The poet Jonathan Swift once said, “Vision is the art of seeing what is invisible to others,” and vision is what Michael McGinnis had as a high-schooler. As an art project, he was asked to design a board game. He wasn’t a lover of board games, so he thought beyond the flat, standard “board game” stereotype. McGinnis had vision—3D vision—and Perplexus began as a sketch on a piece of paper back in 1979. Today, it’s a popular, colorful 3D maze game.




Once upon a time, there was a little girl named Aimee who lived in Bloomfield Hills, Michigan. Aimee was a lucky little girl because she got to go along with her parents to “grown-up” restaurants, hotels and gatherings. But in order to do so, she had to learn to be well-mannered at a very young age. This allowed her to be exposed to many wonderful things instead of being left at home with a babysitter! 