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PLAYMONSTER INVITES KIDS TO BUILD TO BATTLE IN AN EPIC NEW MISSION WITH THE LAUNCH OF SNAP SHIPS

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The Innovative Line is the First of its Kind to Incorporate a Building System with Action Play, and is Supported by an Epic Storyline, Multi-Million Dollar Marketing Campaign and Complementary AR App

BELOIT, Wis. (July 6, 2020) — Welcome to the future, where the world is under constant attack from a brutal alien threat. Are YOU ready to BUILD TO BATTLE?!  The fate of the universe lies in your hands!

PlayMonster, the Big on Fun company, is pleased to announce the highly anticipated launch of its new line of building toys, Snap Ships™—a collectible, durable and versatile modular building system that stands up to action play. Snap Ships invite kids to build, battle and display an exciting array of cool spacecrafts, merging two of the biggest play patterns for boys—action-play and construction.

Designed for kids ages 8 and up, the exciting new Snap Ships fleet launches with eleven ships at a suggested retail price of $9.99–$39.99, each coming with a mysterious UJU tech piece that holds special value hidden inside the box. Snap Ships come with multiple build options and are available today in early release on Amazon and will hit shelves at Target and other retailers later this month.

More than just a toy line, Snap Ships creates a 360-degree play experience inviting kids into the Snap Ships universe through an immersive animated series from acclaimed content studio Wind Sun Sky Entertainment, and a free interactive AR app from highly successful video game developers.

“Snap Ships is so much more than a great toy line; it is a content-driven franchise that allows kids to not only build, but also play, battle, rebuild, customize, watch content, engage with the app and then do it all over again,” said Tim Kilpin, PlayMonster’s newly appointed President. “We set out to change the building play experience, and it is the biggest launch in Play Monster’s history.”

To tell the epic story of the Snap Ships universe, PlayMonster needed a partner as powerful as the best in its fleet, and has joined forces with award-winning content studio Wind Sun Sky to produce a fast-paced and edgy animated series. Season one of the series, Snap Ships Dawn of Battle will launch this August on YouTube, with new episodes releasing each week.

Wind Sun Sky, led by Catherine Winder, whose credits include Star Wars: The Clone Wars, TheAngry Birds Movie, and Super Dinosaur, has brought the Snap Ship’s universe dynamically to life in CGI animation with non-stop action.

“We knew right away that we wanted to be a part of Snap Ships because of its all-around potential,” said Winder, “We’re excited to partner with PlayMonster, one of the fastest growing toy companies in the industry, to bring the Snap Ships story to life through creative content.”

The vast storyline introduces viewers to The Forge, an elite team assembled to pilot a fleet of versatile and specialized Snap Ships defense attack craft, and The Komplex, an alien species determined to annihilate all life, that has invaded with no warning. Along the way, The Forge discovers mysterious UJU tech, left behind by an ancient civilization, that can be added to their Snap Ships to give them unheard-of abilities.

Rounding out the Snap Ships launch is the release of the free interactive Snap Ships app, designed to complement the toy line and animated series, allowing users to explore the vibrant world of Snap Ships. Highly detailed digital versions of the constructible toys come to life in the app and can be summoned into your room via Augmented Reality. Kids are invited to “Build to Battle” with digital building instructions for the core Snap Ships kits, as well as a huge assortment of custom ships unique to the app. Track your collection, prep ships for flight in AR, and test fire your ship’s weapons as you battle against the ever advancing Komplex.

Developed by Scott Pease and Jeff Swenty, AAA video game veterans (Tony Hawk, Guitar Hero, Call of Duty) and the inventors of Snap Ships, the app, rated E for everyone, is available now for free for iOS on the Apple App Store and for Android via the Google Play Store.

“To us, Snap Ships are more than toys—we imagine them as real, working spaceships,” said Pease. “The Snap Ships app brings that fantasy to life: summon life sized ships in Augmented Reality, walk around them, test their weapons, and fly them into Battle. You also get access to an endless supply of unique ships with detailed, 3D building instructions, so you can build them all with your real-life toy kits!”

The Snap Ships Fleet includes:

  • Snap Ships™ Lance SV-51 Scout – SRP: $9.99
  • Snap Ships™ Locust K.L.A.W. Stealth Craft – SRP: $9.99
  • Snap Ships™ Sawfly K.L.A.W. Minelayer – SRP: $9.99
  • Snap Ships™ Scythe AV-19 Tank – SRP: $9.99
  • Snap Ships™ Sabre X-23 Interceptor – SRP: $14.99
  • Snap Ships™ Scarab K.L.A.W. Interceptor – SRP: $14.99
  • Snap Ships™ Scorpion K.L.A.W. Troop Dropper – SRP: $19.99
  • Snap Ships™ Battle Set: Wasp K.L.A.W. Heavy Fighter and Falx SC-41 Escort – SRP: $29.99
  • Snap Ships™ Gladius AC-75 Drop Ship – SRP: $39.99
  • Snap Ships™ Trident ST-33 Gunship (Target Exclusive) – SRP: $19.99

Following the recent announcement of former Mattel President and Chief Commercial Officer Tim Kilpin’s appointment as President at Play Monster, the launch of Snap Ships marks the company’s move into more content-driven franchise development and continued innovation in play.

For more information about Snap Ships, please visit www.snapships.com.

About PlayMonster LLC

PlayMonster, a leading international toy and game company, believes in the power of play to make a positive difference in people’s lives, and strives to keep play alive for all ages by delivering great play value through designing, manufacturing and marketing innovative and fun toys, games and activities. PlayMonster’s diversified portfolio includes popular brands and products such as “TOTY Game of the Year” Yeti in My Spaghetti®, plus The Game of THINGS…®, 5 Second Rule®, Relative Insanity®, Farkle, SET®, Five Crowns®, Spirograph, Colorforms, My Fairy Garden®, Face Paintoos™, Fashion Plates®, Y’Art®, Latchkits®, and Snap Ships™.

About Wind Sun Sky

Wind Sun Sky Entertainment is a Canadian multimedia entertainment company led by former LucasFilm executive, Catherine Winder (Invincible, The Angry Birds Movie 1 & 2, Star Wars: The Clone Wars, Robert Kirkman’s Secret History of Comics). Based in Vancouver Canada, Wind Sun Sky Entertainment (WSS) builds franchises with a focus on creator-driven content for the global marketplace producing in all mediums including interactive, film, television (live action and animation) and games. Under the WSS umbrella is Skybound North, who use expertise in building global brands to expand IP from Skybound’s vast library as well as new IP into the right forms of content, merchandise and beyond. WSS is currently in production on an animated TV adaptation of Invincible for Amazon, and in development on the successful Canadian mobile game My Singing Monsters, which is being adapted into television, interactive, merchandise and more.

About Snap Ships LLC

Scott Pease and Jeff Swenty are the inventors and founders of Snap Ships LLC. They are also AAA video game veterans, having guided some of the biggest video game franchises in history: Scott led the development of the original Tony Hawk’s Pro Skater franchise first as a producer, and later as a Studio Head of Neversoft, an Activision studio. Jeff joined Neversoft in 2005 and helped Scott and the team ship the action game Gun, seven Guitar Hero games, and one entry into the Call of Duty franchise. In all, Neversoft worked on three distinct billion dollar franchises and shipped over 100 million video game units worldwide. Snap Ships LLC is dedicated to developing original, creative, and long-lasting toy and game IP that can expand across all mediums. The Snap Ships app can be found at app.snapships.com.

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For More Information, Please Contact:                                        

Lisa Wuennemann                              Jonathan Siemens
PlayMonster LLC                                Director, Marketing and Communications – ChizComm
(800) 524-4263 x1275                        (416) 551-0822 x330
lisaw@playmonster.com                    jsiemens@chizcomm.com

 

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Snap Ships® – Scott Pease & Jeff Swenty

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In a world where every building toy is blocky, two men came together to create something new and exciting! Scott Pease and Jeff Swenty are…the inventors of Snap Ships!

The pair met at game studio Neversoft Entertainment in 2005 and became fast friends. After spending years working on popular video game franchises like Guitar Hero and the Tony Hawk series, Scott and Jeff were ready to embark on a new journey: becoming toy inventors. Thankfully, their past experiences became a great tool for exploring the vast world of toy creation. Many of their video games featured customizable characters; Jeff and Scott recognized the allure of these customization systems and decided to combine the idea with something they both loved—spaceships.

As avid fans of science fiction novels, the duo drew design inspiration from classic book covers. “The cover art of sci-fi books from the 60s and 70s always featured a cool, unique ship,” Jeff said. “The ships looked like they were ready to go on an adventure that no one else had even dreamed of.” Some of Jeff’s key influences were the novels Ringworld and Rendezvous with Rama.

However, they also wanted Snap Ships to feel realistic. Scott said, “We try to approach Snap Ships as if they are real-working spaceships driven by a technology that could exist in the future.” The desire for realism was inspired by classic action figures. “The G.I. Joe character stats and comics written by Larry Hama were rich in realistic detail, and really fired up the imagination.”

To make Snap Ships as versatile as possible, a special interlocking-cube system was invented. The main objective was to create a connection that was flexible in creativity, so that every piece fit together without unrealistic blocky shapes, while also being strong enough to endure even the longest space expeditions. Unlike some fragile building toys, Snap Ships are meant to be played with…hard! So, a great connection between pieces was high priority.

Jeff and Scott went through several prototypes while engineering the cubes. After creating a simple prototype with only three parts, the pair worked tirelessly to perfect the unique cube-locking system. Once the pieces could strongly lock together, Jeff and Scott got creative. They designed futuristic engines, wings, blasters and more until the arsenal grew to over 100 unique ship parts.

Creating over 100 different parts was obviously a huge endeavor. Thankfully, Jeff had prior experience in model building. “I bought a 3D printer in 2012 and started learning how to 3D model so I could create a replica of a World War I tank. My largest scratch-built tank weighs about 15 pounds and consists of eighteen-hundred 3D-printed parts.” It was the knowledge gained from this hobby that launched the Snap Ships mission. “When we started to create modular spaceship pieces from scratch, I felt pretty comfortable. I knew we could design and print 3D pieces.”

All those different pieces mean there’s thousands of different combinations for spaceship building; you can build an awesome ship that means something to you! “One of the goals of the physical toy was to create a buildable ship system that was so detailed you would want to display your creation,” Jeff said. “Working in the videogame industry, you spend a lot of time with people who really decorate their workspace to personalize it. I would like to think that the toy detail is so awesome that anyone would be proud to put it on their desk!”

And, if all that wasn’t cool enough, there’s even an augmented reality app! “The app was designed from the ground up to complement the toys,” Scott said. “You can walk around your ship, get up close, and check out all the systems and components. We were able to add all kinds of extra detail on the digital side: working weapons, humming engines, blinking lights, and sounds. Details that are all there in the toys, you just might not be aware of them.”

But, that’s not all the app does. With the app you can also keep a record of your collection, find never-before-seen building guides, and have easy access to hundreds of building instructions. The inspiration for this part of the app came from Scott’s childhood. “When I was a kid, I used to have a big bin of trashed building instructions that were ripped up from overuse and hard to sort through; the app solves all of that. On your device, you have instant access to every build we’ve ever made, and you can follow along in our 3D instructions, spin the camera. It’s an endless supply of new ideas and activities.”

After starting with a small three-piece prototype, Scott and Jeff have expanded their idea into an awesome building-adventure that includes an augmented-reality app and even a YouTube series! New ship builds are being added to the app every day, and each new YouTube episode dives deeper and deeper into the story. Jeff and Scott’s spaceships have really exploded into an exciting galaxy of their own!

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PlayMonster Names Tim Kilpin President

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Strategic brand-building and franchise development among the many strengths industry veteran Kilpin brings to PlayMonster’s leadership team

 

Beloit, WI (June 22, 2020)PlayMonster LLC is pleased to announce the appointment of Tim Kilpin as President of PlayMonster, effective immediately.

Kilpin, a leader and executive in the toy and children’s entertainment industry for over 35 years, has set brand strategies and creative direction for many of the world’s most iconic and successful children’s brands, including Monster High, Hot Wheels, Disney Princess, Winnie the Pooh, Barbie, and Mickey Mouse, having served in senior roles at Mattel, Disney and Activision Blizzard.

Reporting to CEO Bob Wann and based in the company’s corporate headquarters in Beloit, WI, Kilpin will focus on expanding and accelerating PlayMonster’s business with an emphasis on sales, marketing, design, and business development.  Wann, in addition to continuing strategic and operational oversight, will increase focus on international growth and acquisition.

“Tim is one of the most experienced, highly accomplished and respected executives in the whole of the industry,” says Wann. “His tremendous stature and knowledge in the industry, along with his complementary skill sets make Tim the perfect fit, at the perfect time, to further PlayMonster’s growth and evolution towards becoming one of the industry’s top toy companies.”

“The PlayMonster team is an outstanding, experienced, talented group of people with a strong vision, who love what they do and love working together,” says Kilpin. “I really fundamentally believe that finding ways to build brands that offer quality play experiences for families and kids today is more important than ever and I am excited to be part of that.”

Prior to joining PlayMonster, Kilpin most recently served as President and CEO of Activision Blizzard’s Consumer Products business, overseeing the category strategy and creative development of multiple product ranges in support of key franchises.  Before that, as President and Chief Commercial Officer for Mattel, Inc., Kilpin directed all aspects of the company’s global $5.5 billion Sales and Marketing operations, overseeing a staff of 1,500, working closely with both key internal stakeholders in Operations and Supply Chain Management, as well as with critical external partners in Retail, Studio Entertainment, and Consumer Products. In addition to other senior roles at both Mattel and Disney, Kilpin has also served on the Boards of Build-A-Bear Workshop, the Make-A-Wish International Foundation, and the Children Affected by AIDS Foundation; he is also currently a Board and Executive Committee member of the Toy Association.

Having built its success in a deeply rooted commitment to the power of play, PlayMonster has demonstrated a unique ability to interpret and innovate classic play patterns, keeping them fresh for new audiences, and will be aggressively continuing to build its portfolio of brands and content-driven IP across categories, both organically and through acquisition.

Kilpin’s appointment also signals a continuing emphasis on recruitment of key talent aimed at supporting this growth, bringing added resources and experience to the PlayMonster team in key functions.

“Following the successes of our acquisition of Interplay in 2017 and our most recent acquisition of Kahootz this past year, our future growth will continue to focus on adding internal resources and external partnerships that bring even more industry-best practices and experience to everything we do across PlayMonster worldwide,” says Wann.  “It’s a very exciting time.”

 

About PlayMonster

PlayMonster, a leading international toy and game company, believes in the power of play to make a positive difference in people’s lives, and strives to keep play alive for all ages by delivering great play value through designing, manufacturing and marketing innovative and fun toys, games and activities. PlayMonster’s diversified portfolio includes popular brands and products such as “TOTY Game of the Year” Yeti in My Spaghetti®, plus The Game of THINGS…®, 5 Second Rule®, Relative Insanity®, Farkle, SET®, Five Crowns®,  Spirograpgh , Colorforms, My Fairy Garden®, Face Paintoos™, Fashion Plates®,Y’Art®, Latchkits®, and Snap Ships™.

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For More Information, Please Contact:                                        

Lisa Wuennemann                              Jonathan Siemens
PlayMonster LLC                                Director, Marketing and Communications – ChizComm
(800) 524-4263 x1275                        (416) 551-0822 x330
lisaw@playmonster.com                    jsiemens@chizcomm.com

 

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Colorforms®

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Despite being an iconic toy, the story of Colorforms actually began in a bathroom!

When art students Harry and Patricia Kislevitz decided to redecorate their home they were faced with a problem… the price of paint was too high. They quickly began searching for a colorful solution to their bland walls. In 1951 they found their answer: a roll of thin-flexible vinyl. The colorful vinyl proved to be an attractive fix for the undecorated walls, but Harry and Patricia realized there was even more artistic opportunity hidden in the vinyl; they began cutting the vinyl into various shapes to create beautiful art pieces on the walls of their bathroom. Harry enjoyed creating abstract modern-art pieces, while Patricia focused on more realistic designs like boats sailing on a beautiful blue ocean.

However, the Kislevitzes assumed no one else would find any interest in sticking the vinyl pieces together. They were content with simply entertaining themselves. But they did recognize how much fun could be had with the vinyl, so they encouraged house guests to join the fun. Hoping guests would add to their creations, the Kislevitz placed some extra vinyl and a pair of scissors in the bathroom. When their friends became entranced with the myriad of colorful shapes and artistic possibilities, Harry and Patricia knew they were onto something. With some more design and development, Colorforms was born!

The first Colorforms set was hand-cut by the Kislevitz themselves. A thimble, a bottle, and a medicine container top were just some of the shapes used to make that very first set. It was designed by Patricia, and is now part of the permanent collection at the prestigious Museum of Modern Art. Fans can still purchase the Original Classic Colorforms Set, a reproduction of the set that started it all!

Although Colorforms originally targeted artists and adults, the product surprisingly became popular with children. Then Colorforms exploded in popularity and orders were rushing in.  Operation began to quickly outgrow the Kislevitzes’ tiny apartment, prompting an exciting move to a factory in New Jersey. With bigger space and more production Colorforms were able to grow into a national phenomenon.

Soon after, a new type of Colorforms set would be introduced. In 1957, the spinach-eating Popeye became one of the first ever licensed characters to be featured in a toy. Today kids can play with their favorite modern characters like SpongeBob SquarePants, Barbie and PAW Patrol, as well as classics like the Teenage Mutant Ninja Turtles and Snoopy.

Even after nearly 70 years, Colorforms continues to be extremely influential in the toy industry. In 2020, the late Harry Kislevitz was inducted into the Toy Industry Hall of Fame because of the innovative practices he employed with Colorforms. Some of these include the use of licensed characters in marketing and combing learning with play to make a fun educational product; two major themes in the current toy industry.

With over 1 billion sets sold, Colorforms have allowed generations of artists, children, and adults to stretch their creative muscles and easily create beautiful works of vinyl art. But it wouldn’t have happened if Harry and Patricia Kislevitz hadn’t decided to redecorate their bathroom walls.

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Break In

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At a table in a New York Indian-restaurant, three people schemed their masterplan…the plan to—Break In!

Toy engineer David Yakos, and husband and wife game-designers Nick Cravotta and Rebecca Bleau first met at the New York Toy Fair and became fast friends. Their relationship blossomed as they reminisced about their various adventures in the toy industry. The trio quickly realized they could combine their minds to create a new type of board game. However, they still didn’t know exactly what that game would be.

Around that time, another form of entertainment was booming in popularity: escape rooms. After playing through some escape rooms, David fell in love with the concept and realized he wanted to find a way to bring the escape experience into living rooms. But he ran into a problem, how could someone escape from a tiny box?  Then, inspiration struck! Since you can’t fit inside the box to escape, it’s better to Break In!

David constructed a 3-dimensional layered-escape concept box and shared it with his partner inventors. Nick and Rebecca loved the idea and began crafting a background story to go along with it.

Nick and Rebecca grabbed from their extensive creative backgrounds to craft compelling narratives to go along with the breakout escape box concept. As a child, Rebecca was inspired by the Choose Your Own Adventure book series, so she wanted to incorporate multiple scenarios and endings into the Break In games. Rather than a single finale like most board games, they wanted players to find a variety of outcomes.

David is a huge fan of adventure movies like Indiana Jones and Tomb Raider. Working with Nick, they decided to incorporate the feelings of mystery and excitement that those movies offer. Because Break In would be an extremely interactive medium, Nick drew from his past experiences writing murder-mystery dinner experiences. His plan was to combine the feeling of adventure movies with the exciting twists and turns of a mystery dinner.

When the core ideas were fleshed out, the trio had to choose a setting for their game. Since they were all well-traveled, they looked at some of their favorite places. Their goal was to recreate some of the most fascinating places on Earth right in a player’s living room! After some discussion, it was decided that their first Break In game would be set in the famous Alcatraz prison and follow the story and setting of the only successful escape attempt, set in 1962.

With a rousing narrative, great gameplay, and an adventurous location, the inventors needed an artist to tie all these aspects together. They called on DC Comics artist Steve Downer to create the art. Steve had experience working on titles like Superman and Wonder Woman, and his unique style was a welcome addition to the team.

With all the necessary components in place, the Break In concept was ready! David, Nick and Rebecca had made their idea an exciting reality! Now people can Break In to some iconic places right in their living rooms!

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PLAYMONSTER HONORED WITH AN INDUSTRY-LEADING SIX FINALISTS FOR ASTRA BEST TOYS FOR KIDS

BELOIT, Wis. (April 28, 2020) — PlayMonster is proud to announce that it has six finalists for the American Specialty Toy Retailing Association (ASTRA) 2020 Best Toys for Kids list. Out of hundreds of nominations, the following products have been named as finalists in six of the 14 categories: Spirograph® Scratch and Shimmer for Arts & Crafts, Mirari® SkillDillies for Early Play, Drone Home™ for Games 7 and under, TAG™ for Games Teens and Adults, Face Paintoos™ for Pretend Play, and Snap Ships™ for Pretend Play Vehicles.

PlayMonster is known for being “Big on Fun” — and its 2020 lineup reaffirms its dedication to bringing new, exciting and innovative products to independent toy and specialty retailers. ASTRA is the only program of its kind and its goal is to heighten consumer awareness of the value of open-ended play and the role these independent retailers have. PlayMonster is a proud member of ASTRA and recognizes the shared value of the “Power of Play” and the importance of supporting small businesses and the communities they serve.

“PlayMonster is committed to innovation, and we think these finalists reflect that. It’s an indication of the hard work and determination of our entire team to be recognized by independent toy and specialty retailers,” said Scott Flynn, VP Sales & Marketing of PlayMonster LLC. “We know the positive impact ASTRA and its retail members have on their communities, which is why we continue to create innovative toys and games for them.”

Independent specialty toy retailers have begun voting to select the winning products, and the deadline for ASTRA member retailers to vote is May 10, 2020. Winners of the 2020 Best Toys for Kids list will be announced in early July 2020.

About PlayMonster LLC

PlayMonster, a leading international toy and game company, believes in the power of play to make a positive difference in people’s lives, and strives to keep play alive for all ages by delivering great play value through designing, manufacturing and marketing innovative and fun toys, games and activities. PlayMonster’s diversified portfolio includes popular brands and products such as “TOTY Game of the Year” Yeti in My Spaghetti®, plus The Game of THINGS…®, 5 Second Rule®, Relative Insanity®, Face Paintoos™, Mirari®, Farkle, SET®, Five Crowns®, OK to Wake!®, My Fairy Garden®, Fashion Plates®, Marbleocity®, Y’Art®, Latchkits®, Kid O® and Snap Ships™.

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For More Information, Please Contact:                                        

Lisa Wuennemann                              Jonathan Siemens
PlayMonster LLC                                Director, Marketing and Communications – ChizComm
(800) 524-4263 x1275                        (416) 551-0822 x330
lisaw@playmonster.com                    jsiemens@chizcomm.com

 

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PLAYMONSTER SHOWS IT’S BIG ON GIVING BACK BY DONATING MEDICAL MASKS TO LOCAL HEALTH CARE FACILITIES

BELOIT, Wis. (April 23, 2020) — Beloit-based toy and games company, PlayMonster known for being “BIG ON FUN” shows it’s also big on giving back by donating 4,500 medical masks to local Beloit Health Systems.

PlayMonster is very appreciative of its success and knows that success would not be possible without the support of its hometown, Beloit, WI, and surrounding communities. To show its appreciation, PlayMonster has donated 4,500 medical masks to the local Beloit Health Systems to help their frontline workers stay safe during the COVID-19 crisis.

“Giving back to our local community is something we pride ourselves on, and we are incredibly grateful and appreciative of all the frontline workers,” said Bob Wann, Chief PlayMonster at PlayMonster.

The masks will be donated to local health care facilities including the Beloit Hospital, Beloit Clinic, Beloit Health System UW Cancer Center, NorthPointe Health and Wellness, as well as other facilities belonging to the Beloit Health System.

Since its founding in 1985, PlayMonster has grown from a small game manufacturer to a global toy industry leader, creating learning toys, STEM products and educational games and activities for children and families that promote the power of play at home and around the world.

About PlayMonster LLC

Beloit, WI-based PlayMonster is a toy and game company that believes in the power of play to make a positive difference in people’s lives. Delivering great play value by designing, manufacturing and marketing innovative, fun products such as “TOTY Game of the Year” Yeti in My Spaghetti® and “TOTY Doll of the Year” Wonder Crew®, along with other award-winning toys and games like The Game of THINGS…®, 5 Second Rule®, Relative Insanity®, Mirari®, Farkle, SET® games, OK to Wake!®, My Fairy Garden®, Automoblox®, Marbleocity®, Kid O® and Super Spinner® is how PlayMonster helps keep play alive for all ages.

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For More Information, Please Contact:                                        

Lisa Wuennemann                              Jonathan Siemens
PlayMonster LLC                                Director, Marketing and Communications – ChizComm
(800) 524-4263 x1275                        (416) 551-0822 x330
lisaw@playmonster.com                    jsiemens@chizcomm.com

 

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Activate Your Play!

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Many kids’ favorite “school subject” is recess. Running around the playground with friends, letting their imaginations run free and having almost no limits is an amazing feeling. Recess is such a great time because it activates both a child’s mind and body. Instead of being confined to a set of rules in a sports game or playing at a table without moving around, recess offers the chance to exercise imagination and physical muscles.

Parents can offer this holistic type of play by encouraging roleplay games; let the kids go outside and pretend to be pirates or princesses. During cold or rainy, play a game of charades or build a fort inside. Just make sure your children are activating their imagination while also using their muscles.

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Shhh…Children at Play!

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It’s no secret that kids love to be wacky and wild. And that type of energetic play is great for childhood development. But sometimes a more relaxed style of play can be just as effective. Developing fine-motor skills, solving problems and even learning social skills can all be achieved through quiet playtime.

Building sets are an excellent way to for children to engage in this quiet play. Toddlers can learn colors and problem solving skills by building with blocks or similar sets. On the other hand, older children can learn more advanced skills like engineering through the use of STEM sets.

Children can also benefit from quietly playing with games. Some games are designed to teach a specific skill like spelling. But even if a game doesn’t seem educational on the surface children are still learning. For example, team games can teach collaboration and social skills, and competitive games can teach sportsmanship and strategy. No matter what they play, kids are learning!

Although it’s good for kids to be loud and proud, a nice, quiet playtime can be just as beneficial. Plus, it’s a nice break for parents!

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SET® – Marsha Falco

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Marsha Jean Falco, Founder of Set Enterprises, Inc., received her M.S. in Population Genetics from Michigan State University and her B.S. in Animal Science from Arizona State University.

The idea for the SET game actually has a surprising origin. In 1974 in Cambridge, England, Marsha was studying the genetics of animals like cows and German Shepherds. To keep track of all her data, Marsha created file cards with blocks of information for each animal. Rather than writing out numbers each time, she drew symbols to represent the information. Each animal had a different combination of symbols.

Marsha began sharing her findings with veterinarians. To explain the math behind different combinations, she used the cards and symbols. While listen to Marsha a veterinarian got excited and asked, “So if you combine these you have a set?” At that moment, inspiration struck! Marsha saw the fun in finding different combinations and was inspired to create her first game: SET. Over the years, she refined the game play by using her family and friends as test subjects. In 1990 SET was officially released.

Marsha continued to develop unique games, each spanning various styles of game play. Her other games include: Five Crowns, Quiddler, Karma, WordSpiel and Zangle. She expanded on some of her fan-favorite games by creating brand extensions: SET Junior, Five Crowns Junior, Quiddler Junior, Quiddler Deluxe and The Quiddler SHORT Word Dictionary.

Although she is now retired from Set Enterprises, Inc., Marsha still enjoys creating games. Her other hobbies include horse-riding, creating bonsais and volunteering for K9 Search and Rescue organizations. She is an active member of MarK9, the Maricopa County Sheriff’s Office Search and Rescue K-9 Posse, and MC2, the Mountain Canine Corp in Los Alamos, New Mexico.