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PlayMonster Names Tim Kilpin President

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Strategic brand-building and franchise development among the many strengths industry veteran Kilpin brings to PlayMonster’s leadership team

 

Beloit, WI (June 22, 2020)PlayMonster LLC is pleased to announce the appointment of Tim Kilpin as President of PlayMonster, effective immediately.

Kilpin, a leader and executive in the toy and children’s entertainment industry for over 35 years, has set brand strategies and creative direction for many of the world’s most iconic and successful children’s brands, including Monster High, Hot Wheels, Disney Princess, Winnie the Pooh, Barbie, and Mickey Mouse, having served in senior roles at Mattel, Disney and Activision Blizzard.

Reporting to CEO Bob Wann and based in the company’s corporate headquarters in Beloit, WI, Kilpin will focus on expanding and accelerating PlayMonster’s business with an emphasis on sales, marketing, design, and business development.  Wann, in addition to continuing strategic and operational oversight, will increase focus on international growth and acquisition.

“Tim is one of the most experienced, highly accomplished and respected executives in the whole of the industry,” says Wann. “His tremendous stature and knowledge in the industry, along with his complementary skill sets make Tim the perfect fit, at the perfect time, to further PlayMonster’s growth and evolution towards becoming one of the industry’s top toy companies.”

“The PlayMonster team is an outstanding, experienced, talented group of people with a strong vision, who love what they do and love working together,” says Kilpin. “I really fundamentally believe that finding ways to build brands that offer quality play experiences for families and kids today is more important than ever and I am excited to be part of that.”

Prior to joining PlayMonster, Kilpin most recently served as President and CEO of Activision Blizzard’s Consumer Products business, overseeing the category strategy and creative development of multiple product ranges in support of key franchises.  Before that, as President and Chief Commercial Officer for Mattel, Inc., Kilpin directed all aspects of the company’s global $5.5 billion Sales and Marketing operations, overseeing a staff of 1,500, working closely with both key internal stakeholders in Operations and Supply Chain Management, as well as with critical external partners in Retail, Studio Entertainment, and Consumer Products. In addition to other senior roles at both Mattel and Disney, Kilpin has also served on the Boards of Build-A-Bear Workshop, the Make-A-Wish International Foundation, and the Children Affected by AIDS Foundation; he is also currently a Board and Executive Committee member of the Toy Association.

Having built its success in a deeply rooted commitment to the power of play, PlayMonster has demonstrated a unique ability to interpret and innovate classic play patterns, keeping them fresh for new audiences, and will be aggressively continuing to build its portfolio of brands and content-driven IP across categories, both organically and through acquisition.

Kilpin’s appointment also signals a continuing emphasis on recruitment of key talent aimed at supporting this growth, bringing added resources and experience to the PlayMonster team in key functions.

“Following the successes of our acquisition of Interplay in 2017 and our most recent acquisition of Kahootz this past year, our future growth will continue to focus on adding internal resources and external partnerships that bring even more industry-best practices and experience to everything we do across PlayMonster worldwide,” says Wann.  “It’s a very exciting time.”

 

About PlayMonster

PlayMonster, a leading international toy and game company, believes in the power of play to make a positive difference in people’s lives, and strives to keep play alive for all ages by delivering great play value through designing, manufacturing and marketing innovative and fun toys, games and activities. PlayMonster’s diversified portfolio includes popular brands and products such as “TOTY Game of the Year” Yeti in My Spaghetti®, plus The Game of THINGS…®, 5 Second Rule®, Relative Insanity®, Farkle, SET®, Five Crowns®,  Spirograpgh , Colorforms, My Fairy Garden®, Face Paintoos™, Fashion Plates®,Y’Art®, Latchkits®, and Snap Ships™.

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For More Information, Please Contact:                                        

Lisa Wuennemann                              Jonathan Siemens
PlayMonster LLC                                Director, Marketing and Communications – ChizComm
(800) 524-4263 x1275                        (416) 551-0822 x330
lisaw@playmonster.com                    jsiemens@chizcomm.com

 

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Colorforms®

Originalcolorforms Logo

Despite being an iconic toy, the story of Colorforms actually began in a bathroom!

When art students Harry and Patricia Kislevitz decided to redecorate their home they were faced with a problem… the price of paint was too high. They quickly began searching for a colorful solution to their bland walls. In 1951 they found their answer: a roll of thin-flexible vinyl. The colorful vinyl proved to be an attractive fix for the undecorated walls, but Harry and Patricia realized there was even more artistic opportunity hidden in the vinyl; they began cutting the vinyl into various shapes to create beautiful art pieces on the walls of their bathroom. Harry enjoyed creating abstract modern-art pieces, while Patricia focused on more realistic designs like boats sailing on a beautiful blue ocean.

However, the Kislevitzes assumed no one else would find any interest in sticking the vinyl pieces together. They were content with simply entertaining themselves. But they did recognize how much fun could be had with the vinyl, so they encouraged house guests to join the fun. Hoping guests would add to their creations, the Kislevitz placed some extra vinyl and a pair of scissors in the bathroom. When their friends became entranced with the myriad of colorful shapes and artistic possibilities, Harry and Patricia knew they were onto something. With some more design and development, Colorforms was born!

The first Colorforms set was hand-cut by the Kislevitz themselves. A thimble, a bottle, and a medicine container top were just some of the shapes used to make that very first set. It was designed by Patricia, and is now part of the permanent collection at the prestigious Museum of Modern Art. Fans can still purchase the Original Classic Colorforms Set, a reproduction of the set that started it all!

Although Colorforms originally targeted artists and adults, the product surprisingly became popular with children. Then Colorforms exploded in popularity and orders were rushing in.  Operation began to quickly outgrow the Kislevitzes’ tiny apartment, prompting an exciting move to a factory in New Jersey. With bigger space and more production Colorforms were able to grow into a national phenomenon.

Soon after, a new type of Colorforms set would be introduced. In 1957, the spinach-eating Popeye became one of the first ever licensed characters to be featured in a toy. Today kids can play with their favorite modern characters like SpongeBob SquarePants, Barbie and PAW Patrol, as well as classics like the Teenage Mutant Ninja Turtles and Snoopy.

Even after nearly 70 years, Colorforms continues to be extremely influential in the toy industry. In 2020, the late Harry Kislevitz was inducted into the Toy Industry Hall of Fame because of the innovative practices he employed with Colorforms. Some of these include the use of licensed characters in marketing and combing learning with play to make a fun educational product; two major themes in the current toy industry.

With over 1 billion sets sold, Colorforms have allowed generations of artists, children, and adults to stretch their creative muscles and easily create beautiful works of vinyl art. But it wouldn’t have happened if Harry and Patricia Kislevitz hadn’t decided to redecorate their bathroom walls.

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Break In

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At a table in a New York Indian-restaurant, three people schemed their masterplan…the plan to—Break In!

Toy engineer David Yakos, and husband and wife game-designers Nick Cravotta and Rebecca Bleau first met at the New York Toy Fair and became fast friends. Their relationship blossomed as they reminisced about their various adventures in the toy industry. The trio quickly realized they could combine their minds to create a new type of board game. However, they still didn’t know exactly what that game would be.

Around that time, another form of entertainment was booming in popularity: escape rooms. After playing through some escape rooms, David fell in love with the concept and realized he wanted to find a way to bring the escape experience into living rooms. But he ran into a problem, how could someone escape from a tiny box?  Then, inspiration struck! Since you can’t fit inside the box to escape, it’s better to Break In!

David constructed a 3-dimensional layered-escape concept box and shared it with his partner inventors. Nick and Rebecca loved the idea and began crafting a background story to go along with it.

Nick and Rebecca grabbed from their extensive creative backgrounds to craft compelling narratives to go along with the breakout escape box concept. As a child, Rebecca was inspired by the Choose Your Own Adventure book series, so she wanted to incorporate multiple scenarios and endings into the Break In games. Rather than a single finale like most board games, they wanted players to find a variety of outcomes.

David is a huge fan of adventure movies like Indiana Jones and Tomb Raider. Working with Nick, they decided to incorporate the feelings of mystery and excitement that those movies offer. Because Break In would be an extremely interactive medium, Nick drew from his past experiences writing murder-mystery dinner experiences. His plan was to combine the feeling of adventure movies with the exciting twists and turns of a mystery dinner.

When the core ideas were fleshed out, the trio had to choose a setting for their game. Since they were all well-traveled, they looked at some of their favorite places. Their goal was to recreate some of the most fascinating places on Earth right in a player’s living room! After some discussion, it was decided that their first Break In game would be set in the famous Alcatraz prison and follow the story and setting of the only successful escape attempt, set in 1962.

With a rousing narrative, great gameplay, and an adventurous location, the inventors needed an artist to tie all these aspects together. They called on DC Comics artist Steve Downer to create the art. Steve had experience working on titles like Superman and Wonder Woman, and his unique style was a welcome addition to the team.

With all the necessary components in place, the Break In concept was ready! David, Nick and Rebecca had made their idea an exciting reality! Now people can Break In to some iconic places right in their living rooms!

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PLAYMONSTER HONORED WITH AN INDUSTRY-LEADING SIX FINALISTS FOR ASTRA BEST TOYS FOR KIDS

BELOIT, Wis. (April 28, 2020) — PlayMonster is proud to announce that it has six finalists for the American Specialty Toy Retailing Association (ASTRA) 2020 Best Toys for Kids list. Out of hundreds of nominations, the following products have been named as finalists in six of the 14 categories: Spirograph® Scratch and Shimmer for Arts & Crafts, Mirari® SkillDillies for Early Play, Drone Home™ for Games 7 and under, TAG™ for Games Teens and Adults, Face Paintoos™ for Pretend Play, and Snap Ships™ for Pretend Play Vehicles.

PlayMonster is known for being “Big on Fun” — and its 2020 lineup reaffirms its dedication to bringing new, exciting and innovative products to independent toy and specialty retailers. ASTRA is the only program of its kind and its goal is to heighten consumer awareness of the value of open-ended play and the role these independent retailers have. PlayMonster is a proud member of ASTRA and recognizes the shared value of the “Power of Play” and the importance of supporting small businesses and the communities they serve.

“PlayMonster is committed to innovation, and we think these finalists reflect that. It’s an indication of the hard work and determination of our entire team to be recognized by independent toy and specialty retailers,” said Scott Flynn, VP Sales & Marketing of PlayMonster LLC. “We know the positive impact ASTRA and its retail members have on their communities, which is why we continue to create innovative toys and games for them.”

Independent specialty toy retailers have begun voting to select the winning products, and the deadline for ASTRA member retailers to vote is May 10, 2020. Winners of the 2020 Best Toys for Kids list will be announced in early July 2020.

About PlayMonster LLC

PlayMonster, a leading international toy and game company, believes in the power of play to make a positive difference in people’s lives, and strives to keep play alive for all ages by delivering great play value through designing, manufacturing and marketing innovative and fun toys, games and activities. PlayMonster’s diversified portfolio includes popular brands and products such as “TOTY Game of the Year” Yeti in My Spaghetti®, plus The Game of THINGS…®, 5 Second Rule®, Relative Insanity®, Face Paintoos™, Mirari®, Farkle, SET®, Five Crowns®, OK to Wake!®, My Fairy Garden®, Fashion Plates®, Marbleocity®, Y’Art®, Latchkits®, Kid O® and Snap Ships™.

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For More Information, Please Contact:                                        

Lisa Wuennemann                              Jonathan Siemens
PlayMonster LLC                                Director, Marketing and Communications – ChizComm
(800) 524-4263 x1275                        (416) 551-0822 x330
lisaw@playmonster.com                    jsiemens@chizcomm.com

 

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PLAYMONSTER SHOWS IT’S BIG ON GIVING BACK BY DONATING MEDICAL MASKS TO LOCAL HEALTH CARE FACILITIES

BELOIT, Wis. (April 23, 2020) — Beloit-based toy and games company, PlayMonster known for being “BIG ON FUN” shows it’s also big on giving back by donating 4,500 medical masks to local Beloit Health Systems.

PlayMonster is very appreciative of its success and knows that success would not be possible without the support of its hometown, Beloit, WI, and surrounding communities. To show its appreciation, PlayMonster has donated 4,500 medical masks to the local Beloit Health Systems to help their frontline workers stay safe during the COVID-19 crisis.

“Giving back to our local community is something we pride ourselves on, and we are incredibly grateful and appreciative of all the frontline workers,” said Bob Wann, Chief PlayMonster at PlayMonster.

The masks will be donated to local health care facilities including the Beloit Hospital, Beloit Clinic, Beloit Health System UW Cancer Center, NorthPointe Health and Wellness, as well as other facilities belonging to the Beloit Health System.

Since its founding in 1985, PlayMonster has grown from a small game manufacturer to a global toy industry leader, creating learning toys, STEM products and educational games and activities for children and families that promote the power of play at home and around the world.

About PlayMonster LLC

Beloit, WI-based PlayMonster is a toy and game company that believes in the power of play to make a positive difference in people’s lives. Delivering great play value by designing, manufacturing and marketing innovative, fun products such as “TOTY Game of the Year” Yeti in My Spaghetti® and “TOTY Doll of the Year” Wonder Crew®, along with other award-winning toys and games like The Game of THINGS…®, 5 Second Rule®, Relative Insanity®, Mirari®, Farkle, SET® games, OK to Wake!®, My Fairy Garden®, Automoblox®, Marbleocity®, Kid O® and Super Spinner® is how PlayMonster helps keep play alive for all ages.

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For More Information, Please Contact:                                        

Lisa Wuennemann                              Jonathan Siemens
PlayMonster LLC                                Director, Marketing and Communications – ChizComm
(800) 524-4263 x1275                        (416) 551-0822 x330
lisaw@playmonster.com                    jsiemens@chizcomm.com

 

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Activate Your Play!

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Many kids’ favorite “school subject” is recess. Running around the playground with friends, letting their imaginations run free and having almost no limits is an amazing feeling. Recess is such a great time because it activates both a child’s mind and body. Instead of being confined to a set of rules in a sports game or playing at a table without moving around, recess offers the chance to exercise imagination and physical muscles.

Parents can offer this holistic type of play by encouraging roleplay games; let the kids go outside and pretend to be pirates or princesses. During cold or rainy, play a game of charades or build a fort inside. Just make sure your children are activating their imagination while also using their muscles.

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Shhh…Children at Play!

Monsterbites Tagline E1653570432148

It’s no secret that kids love to be wacky and wild. And that type of energetic play is great for childhood development. But sometimes a more relaxed style of play can be just as effective. Developing fine-motor skills, solving problems and even learning social skills can all be achieved through quiet playtime.

Building sets are an excellent way to for children to engage in this quiet play. Toddlers can learn colors and problem solving skills by building with blocks or similar sets. On the other hand, older children can learn more advanced skills like engineering through the use of STEM sets.

Children can also benefit from quietly playing with games. Some games are designed to teach a specific skill like spelling. But even if a game doesn’t seem educational on the surface children are still learning. For example, team games can teach collaboration and social skills, and competitive games can teach sportsmanship and strategy. No matter what they play, kids are learning!

Although it’s good for kids to be loud and proud, a nice, quiet playtime can be just as beneficial. Plus, it’s a nice break for parents!

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SET® – Marsha Falco

Falco

Marsha Jean Falco, Founder of Set Enterprises, Inc., received her M.S. in Population Genetics from Michigan State University and her B.S. in Animal Science from Arizona State University.

The idea for the SET game actually has a surprising origin. In 1974 in Cambridge, England, Marsha was studying the genetics of animals like cows and German Shepherds. To keep track of all her data, Marsha created file cards with blocks of information for each animal. Rather than writing out numbers each time, she drew symbols to represent the information. Each animal had a different combination of symbols.

Marsha began sharing her findings with veterinarians. To explain the math behind different combinations, she used the cards and symbols. While listen to Marsha a veterinarian got excited and asked, “So if you combine these you have a set?” At that moment, inspiration struck! Marsha saw the fun in finding different combinations and was inspired to create her first game: SET. Over the years, she refined the game play by using her family and friends as test subjects. In 1990 SET was officially released.

Marsha continued to develop unique games, each spanning various styles of game play. Her other games include: Five Crowns, Quiddler, Karma, WordSpiel and Zangle. She expanded on some of her fan-favorite games by creating brand extensions: SET Junior, Five Crowns Junior, Quiddler Junior, Quiddler Deluxe and The Quiddler SHORT Word Dictionary.

Although she is now retired from Set Enterprises, Inc., Marsha still enjoys creating games. Her other hobbies include horse-riding, creating bonsais and volunteering for K9 Search and Rescue organizations. She is an active member of MarK9, the Maricopa County Sheriff’s Office Search and Rescue K-9 Posse, and MC2, the Mountain Canine Corp in Los Alamos, New Mexico.

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PLAYMONSTER REVOLUTIONIZES FACE PAINT WITH NEW EASY-TO-USE FACE PAINTOOS!

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The Long-Lasting Face Paint Designs Make Parents’ Lives Easier and Kids’ Lives More Fun!

BELOIT, Wis. (March 20, 2020) — PlayMonster is focusing on expanding its product lines and categories, and with that, Face Paintoos™ is hitting shelves! Along with popular themes, licensed packs are wowing parents and kids across the country!

Children love dressing up, role play and parties…and they love getting their face painted! But, face painting requires some artistic skill, and it’s easily ruined with one innocent itch or rub of the face. Face Paintoos is a face painting revolution because it allows for all of the fun and detailed designs of face painting without the hassle of wet paint and the expense of a professional face painter! Using just a wet sponge, apply the designs easily and in just a few minutes, and the professional results are long-lasting and won’t smudge. The designs are also easily removed when you’re ready!

So now it’s easy for kids to transform into fun characters! The Face Paintoos line includes 5-packs of three popular design themes: Pets (mouse, Dalmatian, cat, puppy, rabbit), Wild (lion, dragon, leopard, monkey, tiger) and Magical (mermaid, dolphin, butterfly, fairy, unicorn). All three themes are also available in the larger party pack!

Plus, Face Paintoos is available in popular licenses: Nickelodeon’s JoJo Siwa and PAW Patrol. These licensed packs are great for everyday fun, as well as parties and Halloween!

Face Paintoos is fun for girls and boys, ages 4 and up.

 

About PlayMonster LLC

Beloit, WI-based PlayMonster is a toy and game company that believes in the power of play to make a positive difference in people’s lives. Delivering great play value by designing, manufacturing and marketing innovative, fun products such as “TOTY Game of the Year” Yeti in My Spaghetti® and “TOTY Doll of the Year” Wonder Crew®, along with other award-winning toys and games like The Game of THINGS…®, 5 Second Rule®, Relative Insanity®, Mirari®, Farkle, SET® games, OK to Wake!®, My Fairy Garden®, Automoblox®, Marbleocity®, Kid O® and Super Spinner® is how PlayMonster helps keep play alive for all ages.

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For More Information, Please Contact:                                        

Lisa Wuennemann                              Jonathan Siemens
PlayMonster LLC                                Director, Marketing and Communications – ChizComm
(800) 524-4263 x1275                        (416) 551-0822 x330
lisaw@playmonster.com                    jsiemens@chizcomm.com

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PLAYMONSTER GROWS THEIR FUZZIKINS FAMILY WITH NEW FUZZI BABIES

Fuzzi Babies

New, Adorable Fuzzi Babies Craft-and-Play Sets Deliver Creative and Fun Play Value for Children

BELOIT, Wis. (March 20, 2020) — PlayMonster’s Fuzzikins™ line, new for 2019, has gained popularity quickly and will now be extended for 2020! Now, there will be babies and all new animals for children to color, design and play with on their own or with other Fuzzikins sets.

Launched in the UK in 2016, Fuzzikins has become a very popular customized toy line in the UK. Bringing it to the U.S. in 2019 was a seamless expansion, much like My Fairy Garden was for PlayMonster a few years earlier.

Fuzzikins are 3D adorable, fuzzy animals such as kittens, puppies and bunnies. They are all covered in white flocking, and come with special washable markers that children use to design, color and decorate their new animal friends. Children love creating toys that look like their own pets, or using their imagination to make colorful and unique animals! The best part is that the creativity can be endless because the color easily rinses off when the character is placed under running water. Once it’s dry, children can start all over!

Fuzzi Babies adds new play value with baby animals, and they’re new and different animals, too! Now the line has a precious Hamster, Lamb and Monkey! Build and design their beds, design and color the animals, and then tuck them away for their nap!

The Fuzzikins line also includes playsets and vehicles so children can create their very own animal world, which adds even more play value to this craft toy, and is fun for girls and boys, ages 4 and up.

 

About PlayMonster LLC

Beloit, WI-based PlayMonster is a toy and game company that believes in the power of play to make a positive difference in people’s lives. Delivering great play value by designing, manufacturing and marketing innovative, fun products such as “TOTY Game of the Year” Yeti in My Spaghetti® and “TOTY Doll of the Year” Wonder Crew®, along with other award-winning toys and games like The Game of THINGS…®, 5 Second Rule®, Relative Insanity®, Mirari®, Farkle, SET® games, OK to Wake!®, My Fairy Garden®, Automoblox®, Marbleocity®, Kid O® and Super Spinner® is how PlayMonster helps keep play alive for all ages.

# # #

 

For More Information, Please Contact:                                        

Lisa Wuennemann                              Jonathan Siemens
PlayMonster LLC                                Director, Marketing and Communications – ChizComm
(800) 524-4263 x1275                        (416) 551-0822 x330
lisaw@playmonster.com                    jsiemens@chizcomm.com